Version 1.1


Hey, just released 1.1, making the all in all game a bit smoother, also implemented some basic tutorial text, new HQ as lvl selector, started work on a bit of the lore and lvl1.

Soon I want to implement more gameplay functions and content.

For any feedback, feel free to write a comment :)

Files

Cleaning_Dynasty_V1.1.zip 11 MB
May 28, 2024

Comments

Log in with itch.io to leave a comment.

Hello it is me again I saw you updated! I love the direction you're going with this!

Definitely still a few bugs, but the addition of the hub room is a great idea :D Reminds me a lot of the old Phasmophobia interface, which I loved immensely. And the tutorial text. And the client name...!!

Absolutely killing it :clap: I hope you're having fun developing it too!

Hey thanks, I have my fun working ok the game for sure, and I hope that I can get some of the bugs, but, could you specify some bugs? Because Im having truble finding them when I play :P

Here's a list of things I noticed while playing:

>The title screen is centered when the game is small, but is basically unplayable unless it's fullscreen 

     - I'm unsure if Unity has viewport functions, but there might be something to look into there. I'm not familiar with Unity, but the other game engines I've worked with had viewport settings. 

> Personally, I'd leave the whiteboard interact as an E to get in and out, but that's personal preference. I'm sure you have your reasons for choosing a different keybind! :)

> The posters on the whiteboard are very small, and the first one is halfway out of frame (could be a sprite origin centering issue, since its basically cut off right in half)


>The mouse look sensitivity is really high - small motions turn the character around an insane amount. 

>There doesn't appear to be a win condition for the Gun Shop, unless I"m missing it somewhere - I tried running my broom all over the place. the windows were clean. 

> Default Capsule Jumpscare (not a bug, just something I thought was funny) :)


That is all of the feedback I can think of right now, I just played it in another tab to ensure that I got everything and also tried to give as much constructive feedback as possible. 

I know that making a game is hard (I'm working on my own right now) and I know too that feedback can be annoying to deal with. Work on it at your own pace and as long as it's enjoyable it'll come together. 

(+1)

Hey thanks for the feedback, I'll write it down and start working on it, the task board interaction is on H because E is already for items, but honestly having the items in lobby is useless, so I'll set it to E in next update. 


Again thanks for playing and giving feedback

(+1)

Take your time too! Don't worry so much on making it perfect the first go around! :clap: It's got a lot of potential, but don't let fixing the little things overwhelm you ^U^ I'll come back to this for sure later, maybe after it's updated a few times - thank you for making it!